Deep Water Animation and Rendering By Robert Golias,Lasse Staff Jensen In this paper we introduces a new realtime level-of-detail deep-water animation scheme, which uses many different proven. ral phenomena, physically based animation, rendering, volume ren-dering 1 Introduction Water surrounds us in our everyday lives. Given the ubiquity of wa-ter and our constant interaction with it, the animation and rendering of water poses one of the greatest challenges in computer graphics. Water rendering differ significantly from rendering of most other objects. Water itself has several properties that we have to consider when rendering it in a realistic manner: • It is dynamic. Unless the water is supposed to be totally at rest it will have to be updated each frame.
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